![]() ![]() They made decisions, in rotating turn, about how to address other actors’ “moves” in the changing environment through tools of military, diplomatic, economic, and informational power. Players represented the US and regional partners and regional adversaries. In the second part of the course, they tested the strategy in a series of game turns. JWASP student players prepared by assessing adversaries’ capabilities and intent and developing a strategy. In the second part, they tested the game while testing their own understanding and planning skills. In the two-part course, over many weeks, they developed a strategic campaign for the emerging environment of Asia-Pacific region. JWASP is a Special educational program available for USAWC students who choose to delve deeply into the art of strategic warfighting/ military campaigning. ![]() The outcome for JWASP students was a challenging, satisfying, and valuable experience, said Hossfeld, a 2017 student of the Joint Warfighting course. "The game design rewards students for combining resources and effects from multiple warfighting domains," he said. The students - senior officers from all Armed Services and partner nations - made decisions about the right time, the right place that military power can achieve political objectives. "The game itself requires students to use military power against a peer competitor in armed conflict," said Winton. “That’s the real nugget of wargaming,” he said. Al Lord, retired Navy captain and JWASP co-director.Ī typical planning exercise with briefing doesn’t confront students with the effects of their decisions – on friendly forces and on other actors, said Col. Wargaming allows students to think about limitations in space and time, expand on concepts introduced in the core curriculum, and see the consequences of their plan, explained Prof. That change enables the seminar instructor can focus on student learning and student judgment, while the gaming experts adjudicates the game. Since it's not possible to maintain that ration when scaling for the entire class of 380 students, we've refocused the game play and reorganized so that one seminar of students will play against another seminar," he said about each 16-student group working through core courses as coherent seminar. "For example, when we piloted the game for JWASP, there was a 3:1 student:faculty ratio. Doug Winton, chair of the Military Strategy and Campaigning Dept. "We learned from this pilot application of the Asia-Pacific wargame and, over the last six months, we modified the game," said Col. The outcome for the College is a potent educational tool for learning through experience, tailored to the actual requirements awaiting these students upon graduation. The Joint Warfighting Advanced Studies Program used this proof-of-concept effort to ask: Does it challenge all the players? Does it represent the instruments of power available at the strategic level? Is it realistic, challenging? Does it require students to apply their new knowledge in a way that forecasts how they’ll apply it in the future, as leaders and planners? The Asia-Pacific game is available and ready for all USAWC students in the Military Strategy & Campaigning core course this year because the JWASP students and faculty in AY2021 tested and refined the game. The multifunctional team earned the Excellence in Innovation Award for integrating complex sets of information about the region, military power, multinational campaign planning, and game development. The Asia-Pacific regional wargame tests a strategic concept for emerging challenges expected in the vast Asia-Pacific region in the next 10 years.Ī tool for experiential education, the Asia-Pacific wargame was developed and tested as a joint venture strategic researchers, wargame developers, school faculty and a set of warfighting students. This year, the warfighting course of the Army War College will use a new “wargame” to exercise students’ critical thinking and decision-making about the Asia-Pacific region’s players and interests, and the military power available to deter emerging challenges or confront if deterrence fails.
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